EAVI (European Association for Viewers Interests)
Open Group Cooperativa Sociale, Bologna
(Vocational Training Center Non-profit organization, Third sector body)
(Vocational Training Center Non-profit organization, Third sector body)
The GYFS project is aimed at education and media literacy for adults through workshops on disinformation and fake news on social media.
The path is aimed at providing general information to identify and frame the problem of disinformation, placing learners in the position of being able to understand and recognize disinformation in social media; raise awareness of why false information is published online with the intention of deceiving users; be prepared to take necessary action when misinformation is encountered.
Participants will be able to explain the difference between information and disinformation:
Classes of 20 people, made up of 10 seniors and 10 young adults.
10 hours
single module 5 hours
The project used the mixed approach with 4 different strategies, which can complement each other, be used in a single session or overlap:
1) Direct education
Teacher-centered, effective for providing information or developing skills step-by-step. It also works well for introducing other teaching methods.
Selected methods: Structured overview, conference, confrontation and contrast.
2) Indirect education
Student-centered, it provides a high level of involvement in observing, investigating, drawing conclusions from data, or formulating hypotheses. It harnesses the interest and curiosity of students and promotes the development of interpersonal skills and abilities.
Selected methods: Reflective discussion, guided investigation, problem solving.
3) Interactive Education
It relies heavily on discussion and sharing among the participants. Students can learn from peers and teachers.
Selected methods: Debates, brainstorming, peer learning, discussion, cooperative learning, problem solving.
4) Experiential learning
Inductive, student-centered and activity-oriented. A personalized reflection on an experience and the ability to put learning to work in new situations is part of this strategy
Selected methods: Games, role-playing games.
Module 3:
Expected learning outcomes:
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
2021-1-RO01-KA220-ADU-000033804
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